Audio Fundamentals


Foundation · 45–60 min

Audio Fundamentals

Sound waves, frequency, amplitude, phase, dB, mono vs stereo, and how ears hear — the science that makes every fader move make sense.

🎯 Learning objectives

  • Explain frequency, amplitude, and phase in plain language
  • Read a dB scale and know what +3 dB, −6 dB, and 0 dBFS mean in practice
  • Describe the difference between acoustic level and electrical level
  • Identify frequency ranges for kick, bass, vocals, guitars, and cymbals

🎓 Why fundamentals first

Pros don’t “guess and twist knobs.” They hear a problem, map it to a frequency or dynamics issue, then fix it with the right tool. That mapping only works if you understand what sound is.

This module is short, practical science — no physics degree required. Everything later (EQ, compression, gain, feedback) builds on these five ideas.

🔊 The five ideas that matter

  1. Frequency (Hz) — How high or low a tone is. Humans hear roughly 20 Hz–20 kHz. Kick lives low (~40–100 Hz). Vocals live mid (~200 Hz–5 kHz). Air/sizzle is 8–16 kHz.
  2. Amplitude / Level — How loud. We measure relative change in decibels (dB). +3 dB is a small but audible lift. +10 dB feels roughly “twice as loud” subjectively.
  3. Phase — Timing relationship between waves. Two mics on one source can cancel bass if out of phase. Listen for thin/hollow sound when combining similar sources.
  4. Dynamic range — Difference between softest and loudest useful signal. Speech has wide dynamics; a slamming snare is peaky. Compressors manage this.
  5. Signal-to-noise — Want program loud relative to hiss/hum. Proper gain structure protects this from mic to stream.
Range Hz What lives here Common moves
Sub / Low 20–80 Kick thump, bass fundamental, rumble HPF on non-bass sources; careful boost
Low-mid 80–250 Body, boom, mud Cut mud ~200–350 on guitars/vocals
Mid 250–2k Note definition, nasal, boxy Clarity or boxiness lives here
Presence 2k–6k Speech intelligibility, attack Gentle boost for preach clarity
Air / High 6k–16k Sizzle, cymbals, breath Don’t overdo on stream — harshness

📊 dB without the headache

On the X32 you see meters in dB. Practical rules of thumb:

  • Unity (0) on a fader = “pass the channel level as set by gain/trim” — not silence, not max.
  • Clip / red = digital overload. Distortion. Avoid on channel AND mix bus AND matrix to stream.
  • Healthy channel peaks during rehearsal: roughly −18 to −12 dBFS average with peaks below −6. Leave headroom.
  • Headroom is empty space above your peaks for surprises (pastor laughs into mic, drummer hits hard).
Pro tip

If everything is loud and still “small,” you don’t need more fader — you need better gain structure and EQ. Loud is not the same as clear.

🧪 Lab — train your ears (15 min)

  • Play a worship multitrack or reference song. Solo kick, then bass, then vocal. Say out loud which frequency range dominates each.
  • On any channel EQ, boost a narrow band and sweep 100 Hz → 8 kHz while a vocal talks. Notice where it gets boomy, nasal, harsh.
  • Turn one fader up +3 dB, then +6 dB. Describe the difference in a notebook. Pros quantify by ear.
  • Clap while watching a meter. Notice peaks vs sustained level — that’s dynamics.

🎬 Video tutorials

Curated watch-list. If an embed is unavailable, use the YouTube link — then come back and do the lab. Watching without the lab is only half-training.

Frequency and EQ Explained — Audio Basics (Sweetwater)

Learn the audible spectrum, waveforms, and how frequency maps to EQ decisions.

Open on YouTube ↗

Gain Staging Secrets Every Great Engineer Understands

Headroom, clipping, SNR — the foundation of clean live mixes.

Open on YouTube ↗

📝 Prove it

Module quiz

Need 70% to pass

1. A vocal that sounds muddy and boomy is most often a problem in which range?
Why: Mud and boom usually live in the low-mids (~200–400 Hz). High-shelf air won't fix boom.
2. Why leave headroom on channel meters during soundcheck?
Why: Peaks happen live. Headroom prevents digital clipping and keeps processing clean.
3. Two mics on the same guitar amp sound thin when combined. Likely cause?
Why: Phase issues between dual mics often hollow out low end. Flip polarity or reposition.
4. Which statement about dB is most practical for FOH?
Why: Pros make small, intentional moves. Giant EQ boosts are a red flag.

Finished the lab + quiz? Save your progress on this device.

Signal Path Academy · Practical church live sound · Wing · AES50 · X32 · iD14 · Vimeo
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